

Then follow this quick 'n dirty instructions: Copy over datafiles and stuff from official spring to the game dir (where spring.exe is created).Ĭrosscompiling spring using i586-mingw32msvc-gccįirst, grab the source, and make sure you have MinGW installed on your Linux box (on Ubuntu/Debian just install the mingw32 package).Refer to scons -help for options which can be passed to scons configure. Open a console (Start -> Run -> cmd.exe -> Run), cd \path\to\taspring (where you checked it out in the previous step) and type scons configure, followed by scons.

(change paths where appropriate.) Set environment variables by: Start -> Settings -> Control Panel -> System -> Advanced -> Environment variables (for Windows XP). Make sure a MINGDIR environment variable with value C:\Dev-Cpp exists.

use the visual studio 8 project file: /trunk/rts/build/vstudio8/rts.vcproj select the working directory in the project properties, otherwise spring will crash on startīuilding spring in Visual Studio 8 (2005)īuilding spring in visual studio 8 is very similar to visual studio 7.start building (usually you want to select the release build, debug is really too slow and is used only when you really know what you want to test).You need to install this in the "taspring_0.75b2" directory from the zipped source, or if you're using SVN, install it in "trunk" To build and run spring in visual studio (2003): Note: building spring in Visual Studio 7 is currently unsupport, these instructions are just here because the Visual Studio 8 instructions refer to them.

You can also download the 0.75b2 source at īuilding spring in Visual Studio 7 (2003) Just for reference, in case the wiki appears wrong or you think I didn't put it in the wiki correctly, the original post follows. UP TO DATE INSTRUCTIONS CAN BE FOUND ON THE WIKI.
